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Rose in a Garden
Created a high-detail 3D rose using Autodesk Maya and Arnold Renderer. Petals were modeled from planes and textured using UV maps edited in Photoshop, while the stem and leaves were shaped with edge loops and textured in Maya. A SkyDome with a sunset HDRI added realistic lighting and reflections, and the final composition was completed with a garden backdrop in Photoshop. This project strengthened my skills in organic modeling, UV mapping, and lighting.


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