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Alien in Disguise
Exploring character modeling in Autodesk Maya, I created a humanoid figure using sculpting tools, starting from a hemisphere base for the head and maintaining full-body symmetry. After modeling the form and clothing, I applied Lambert shaders for basic coloration and refined the final render in Photoshop. Inspired by space and identity themes, I gave the character an eerie stance and alien undertones, placing it in a surreal background to suggest something unsettling beneath the surface.


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